Qstream drives adoption
- Gamification: gets reps involved in ways that keep it interesting while bringing in elements of competition.
- Mobile: ease of use and direct access to reps while on the move. The interface is intuitive and able to be interacted with in quick increments rather than lengthy elearning.
- Coaching: provides direct insights into who is coping and who is not so that enablement efforts can be focused.
Cons
- Reporting: we only had access to some of the reports so would have liked to see more detail and have the ability to create custom reports.
- Licensing: we accessed qstream via Growthplay so only had access to limited features. Would like to see this extended so that we could truly experience all of the qstream benefits.
- Content Creation: we were not able to create our own questions and streams but had to rely on the external team. Self-creation and self-directed streams would have been preferable.
- Reps have adopted our new sales methodology quicker and with more rigour meaning we are more successful in the field.
- We’ve been able to create scale to drive adoption. Without technologies like Qstream, we would never be able to meet our enablement and growth targets.
- More reps talking a consistent message means our customer experience has improved at the sales front. This allows us to differentiate versus the competition and ensures we win more often.
- Brainshark and MindTickle
- Sales adoroion
- Reinforcement of key messaging
- Live coaching
- Gap analysis of teos
- Get disparate teams to compete against each other
- Look at expanding into other business areas such as marketing or product management
- Content deployment for sales
- Just in time learning for on the fly training of reps
- Ask an expert type functionality to allow our reps to pose a subject matter expert a question in real-time to get answers while out in the field
- Price
- Product Features
- Product Usability
- Mobile app
- Reporting and dashboarding
- Coaching feedback
- Custom reporting
- Running multiple streams as an end user
- Answering questions on the fly without the mobile app